DE1-SoC Rhythm Game
Built a real-time rhythm game in SystemVerilog with custom VGA graphics, button-timing feedback, and PWM audio synthesis through GPIO.
I’m a fourth-year computer engineering student building embedded systems, FPGA projects, and the software that connects them.

I’m a Computer Engineering student at Virginia Tech with a Green Engineering minor. From FPGA signal processing and SDR infrastructure to vehicle telemetry, I like work that connects design decisions to how a real system performs.
B.S. Computer Engineering, expected May 2027 · Green Engineering minor · Honors College Engineering Scholar
Hardware, software, and the integration work between them.
Built a real-time rhythm game in SystemVerilog with custom VGA graphics, button-timing feedback, and PWM audio synthesis through GPIO.
Developing a system for SEW-EURODRIVE to detect and localize defects from 10 µm to over 10 mm across helical, helical-bevel, and worm gears, with automated OK/NOK results.
Leading a seven-person telemetry team building a pit crew UI and data pipeline with ESP32 sensor collection over SPI and LoRa transmission. Built Python route analysis tools using mapping data.
Designed NMOS, PMOS, and CMOS inverter layouts during a U.S.–Japan semiconductor intensive and characterized devices with I–V measurements.
Designing a CAN-based data logger and C firmware to decode and display live engine data, including RPM, speed, and temperature.
Parsons Corporation
Modified VHDL signal-processing IP for QSFP/Aurora streaming, assessed FPGA boards for FIR workloads, and built C++/Docker tooling to integrate MATLAB signal files into an SDR environment.
Parsons Corporation
Worked on event-driven SDR scheduling and Java webserver file-handling, including HTTP endpoints, data transfer objects, PostgreSQL, and Docker-based integration.
Virginia Tech · Bradley Department of ECE
Mentored 26 teams building automated blood pressure monitors, debugging Arduino/C++ code and analog circuits, and assembling pumps, valves, and other hardware.
I’m interested in embedded systems, FPGA development, and hands-on engineering teams.